How to Design Pixel Perfect Photoshop Files for iOS Apps | Teehan+Lax
Neat.
How to Design Pixel Perfect Photoshop Files for iOS Apps | Teehan+Lax.
Neat.
How to Design Pixel Perfect Photoshop Files for iOS Apps | Teehan+Lax.
With the recent announcement and release of the Retina Macbook Pro, Apple has brought double-density screens to all of the product categories in its current lineup, significantly paving the way for the next wave of display standards. While the fourth-generation iPhone gave us a taste of the “non-Retina” Web in 2010, we had to wait for the third-generation iPad to fully realize how fuzzy and outdated our Web graphics and content images are.
In the confines of Apple’s walled garden, popular native apps get updated with Retina graphics in a timely fashion, with the help of a solid SDK and a well-documented transition process. By contrast, the Web is a gargantuan mass whose very open nature makes the transition to higher-density displays slow and painful. In the absence of industry-wide standards to streamline the process, each Web designer and developer is left to ensure that their users are getting the best experience, regardless of the display they are using.
Before diving into the nitty gritty, let’s briefly cover some basic notions that are key to understanding the challenges and constraints of designing for multiple display densities.
How should we deal with retina displays? | Boagworld.
Paul B. tries to answer this question:
What do you think?
iPad3′s Retina Display Will Wreak Havoc on the Web | Brad Frost Web.
The iPad3’s Retina display is causing problems for apps who have to deal with Apple’s 20MB limit on app size. You know the web is in trouble when even the native apps are struggling with the gigantic Retina screen.
The difference of course between a native app and a website is that the bulk of the file size for native apps can be handled in one fell swoop upon download, while assets are requested on demand for the web.
LukeW | Designing for the Retina Display 326ppi.
With the new iPad and other devices making the jump to higher pixel density displays, we need to learn how to set up our files to manage this. LukeW has a great post with resources on this. Check it…
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